using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//有这行生成的脚本都是UTF-8形式的

namespace MyGame
{
    public class AssetsManager : BaseManager<AssetsManager>
    {
        void Awake()
        {

        }

        void Start()
        {

        }

        public void Init()
        {

        }
    }
}
